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Course Description:
The Adobe Captivate 2017 Core Skills: Level 2 course is designed for experienced Captivate users looking to take their Captivate skills to the next level. The course assumes students have the foundational knowledge taught in the Level 1 course and moves at a swift pace. Students will learn about shortcuts and tips and tricks that will improve the efficiency of their workflow.
The course will cover the following topics:
Section 1: Caption Pre-Editing
Students will get your advanced class started with a bit of a review. Students will record a software simulation using Captivate's Custom recording mode. Where's the twist? Students will edit a little-known language file and control the text that appears in future Captivate text captions. The time Students will save by pre-editing this little file just might pay for this class.
This section will cover the following topics::
Rehearse a Script
Set Recording Preferences
Record a Software Simulation
Edit a Text Capture Template
Section 2: Video Demos
If you worked through our “Adobe Captivate 8: The Essentials” book, you learned how to record individual screen actions using Captivate’s demonstration and simulation modes. However, if you need to record seamless, real-time screen actions, nothing beats Captivate’s Video recording mode. This session will teach you how to effectively capture videos, but students will get a jump start on publishing your videos for use on video sites such as YouTube.
This section will cover the following topics::
Record a Video Demo
Add a Video Zoom
Add a Video Pan
Smooth a Mouse Path and Show Visual Clicks
Split a Video
Trim a Video
Insert a Video Project into a Standard Project
Publish a Video Demo
Section 3: Custom Styles, Branching and Aggregating
If you've created several small projects, Students will learn that you can easily combine them into one master project. Once you've combined projects, Students will learn how to create jumps (branches) between different parts of the bigger lesson. And if you've created large lessons that are too big to combine, Students will learn how to use the Aggregator to allow independent lessons to share a TOC.
This section will cover the following topics::
Create a Text Style
Apply a Style Globally
Export and Import a Style
Name a Slide
Copy/Paste Project Assets
Use Buttons to Create a Branch
Explore the Branching Tab
Create a Slide Group
Publish SWFs
Aggregate SWFs
Section 4: Random Quizzes
As you begin this Section, students will learn how to import questions into Captivate using the GIFT format. Then you will learn to create question pools and random question slides that will make it difficult for learners to share quiz content with each other.
This section will cover the following topics::
Review a GIFT File
Import a Question from a GIFT File
Create Question Pools
Move Questions to Pools
Insert Random Question Slides
Section 5: Accessible eLearning
Creating eLearning lessons and courses that are accessible to citizens with disabilities may be a requirement in your organization. During these lessons, Students will learn some Section 508 best practices, and how to implement them within a Captivate project.
This section will cover the following topics::
Set Document Information
Enable Accessibility
Add Accessibility Text to Slides
Import Slide Audio
Add Shortcut Keys
Add Closed Captions
Set a Tab Order
Section 6: Variables and Widgets
Variables allow you to customize an eLearning lesson for every student. And you don't have to know a single programming code to work with variables. Students will also learn about widgets and how to add them to a project.
This section will cover the following topics::
Add Project Information
Insert a System Variable
Edit a System Variable
Create a User Variable
Use a Variable to Gather Data
Insert and Format a Widget
Section 7: Interactions
Interactions, also referred to as Smart Learning Interactions, are powerful widgets that allow you to quickly insert interactive objects onto a slide. Captivate ships with a wide range of Interactions, such as Process Cycles and Pyramids, and you can download others. As you work with Interactions, students will find that you can customize not only the content but also the look and feel of the Interaction.
Next, students will learn how to use Captivate’s Drag and Drop feature to engage your learners like never before. And as you do, students will implement states that will allow you to change the appearance of objects at will.
This section will cover the following topics::
Insert a Process Circle
Create a Basic Drag and Drop Interaction
Manage Drag and Drop Buttons and Write Captions
Create a “Trick” Retry Slide
Explore an Advanced Drag and Drop Project
Create an Advanced Drag and Drop Interaction
Change the States of a Smart Shape
Use States to Swap Images
Section 8: Actions
When a learner clicks on a button or click box, an Action occurs. But what if you want multiple, conditional actions to occur? Students will be introduced to Captivate's Advanced Actions that will allow objects to perform multiple tricks for every learner click.
This section will cover the following topics::
Use a Completed Action
Name Objects
Create a Mask
Control Object Visibility
Create a Standard Advanced Action
Attach an Action to a Button
Group Timeline Objects
Create a Variable
Create a Conditional Action
Create Decision Blocks
Section 9: Masters, Themes, and Templates
Efficiency doesn't reach much higher than this... learn to keep the look and feel of your Captivate projects consistent across slides and projects when you create master slides, apply and customize Themes, and create and use Project Templates.
This section will cover the following topics::
Work with the Main Master Slide
Work with Content Masters
Apply a Master to Filmstrip Slides
Edit a Master
Apply a Theme
Create a Custom Theme
Review a Template
Base a Project on a Template
Create a Project Template
Insert a Placeholder
Section 10: Responsive Projects
The size of the screen that learners use to access eLearning lessons can vary widely. Consider the size of a typical mobile phone compared to the various shapes and sizes of tablets, such as the Apple iPad, Microsoft Surface, and Amazon Kindle Fire. You could develop several Captivate projects that contain the same content but are sized to work on specific devices; however, the problem is that you’d have to edit and update several projects! Who wants to do that?
Additionally, who could possibly consider every screen size for every device? Even if you could build lessons for every screen size known today… what about the screen sizes for devices that have yet to be invented?
During this Section, students will learn how to navigate Captivate’s responsive interface (which is very different than working in a standard project), and how to create responsive projects from scratch.
This section will cover the following topics::
Review a Responsive Project
Customize Breakpoints
Save a Standard Project as Responsive
Insert and Name Fluid Boxes
Add Content to Fluid Boxes
Switch Design Modes
Use the Position Inspector
Modify a Single Breakpoint
Exclude from View
Add a New Breakpoint
Position and Link Objects
Edit Breakpoint Object Styles
Section 11: Reporting Results
If you've included a quiz in your eLearning lesson, it's likely Students will need to track the quiz results. And if working with an LMS is a requirement, we've got you covered there. Students will learn how to prepare a Captivate project so that it will work with an LMS, preview a lesson in the SCORM Cloud, and actually upload a lesson to an LMS and test it.
This section will cover the following topics::
Set Quiz Reporting Options
Create a Manifest File
Report a Button Interaction
Adjust Slide Object Interaction
Preview in SCORM Cloud
Publish a Content Package
Create an LMS Account
Create an LMS Course
Attach a Lesson to a Course
Test an eLearning Course
Please check the course description to find prerequisite information.
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I finally understand how to use Excel.
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